Lair of the Narcomancer...
...is a fast-paced first person shooter set in a neon-soaked 1980's where an evil drug dealer who goes by 'The Narcomancer' and his gang are plotting to spread a drug that'll turn the city into mind controled drug-zombies. It's up to you, the Neon Crusader to stop the evil Narcomancer and save America!
With dual-weapon gameplay inspired by the likes of Bioshock 2, the player weilds their trusy Burgenelli Shotgun which deals massive burst damage alongside the neon-powered Mega-Glove that chains lightning across multiple enemies to stun them and deal damage over time.
Download and play here! https://awesomerye.itch.io/lair-of-the-narcomancer
Lair of the Narcomancer was my Capstone project for my final year at the Academy of Interactive Entertainment (AIE). I was the Lead Designer and UI/UX Artist on the project, as well as providing additional programming for minor parts of the game. I designed the level and worked alongside my co-designer Ryan Lovell for the narrative events and design.
Contributions: Combat Design, Level Design, UI/UX Design, Programming (Unity, C#)
Lead Designer - Baz Lever
Producer -Ryan Lovell
Lead Programmer - Harley Bekker
Programmer - Harry Fuge
Lead Artist/Animator - Harry Sherlock
VFX Artist - Erik Sundstrom
Character Artist - Greta Miller
Weapons Artist - Levi Moresi
Lead Enviroment Artist - Karen Ly
Enviroment Artist - Jerome Pepa
Sound Designer - Sam Amon-Simmonds
Narcomancer Voice - DrawnActor